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September 5, 2008

Leipzig: Wrath of the Lich King opening cinematic (Warcraft Horde Guide)

has released the opining cinematic of the Wrath of the Lich King expansion at the Leipzig Games Convention! I can't express just how awesome it is, so why don't you see for yourselves? Watch the video below.

Aside from the movie, Blizzard will also host a Q&A portion, playable demos, and a forum at the convention. We'll be sure to let you know if anything new comes out of the event. Enough dilly-dally though, here's the movie, enjoy!


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Source: wow.qj.net

World of Warcraft PTR 3.0.2 arriving soon
Undead warlock character in Blizzard's World of Warcraft - Image 1While World of Warcraft's Public Test Realm has taken the backseat in favor of the Wrath of the Lich King beta, it doesn't mean Blizzard has totally ignored the test server altogether. The European servers have recently been wiped to make room for the new 3.0 build of the PTR, according to Blizzard poster Tigole.

Tigole also mentioned that some patches were on the PTR for over two months already and should receive some major testing once it goes live. In addition, 3.0.2 will be sure to arrive some time before Wrath of the Lich King 2.0.1, similar to when the pre-Burning Crusade patch was implemented a month before the actual expansion was released.

Since there are still a lot of people trying out the WotLK beta, this means people who want to test out the new updates in the PTR will have a lot of free space on the Realm to do so. Also, Tigole mentioned that none of the classes are done, so anyone willing to sign up for the PTR will be more than welcome.


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Source: wow.qj.net

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September 4, 2008

Wrath of the Lich King Talent Calculator: upcoming Hunter changes (WoW Horde Guide)

recently updated the Wrath of the Lich King's Talent calculator, which revealed numerous changes and adjustments to the Hunter class. Here's hoping we see these changes implemented soon. Here are the changes:

Beast Mastery

  • Focused Fire (Tier 2) - Updated stats/description: All damage caused by you is increased by 1/2 while your pet is active and the critical strike chance of your pet's special abilities by 10/20 while Kill Command is active. (was the critical strike chance of your Kill Command ability).
  • Pathfinding (Tier 3) - Updated stats/description: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8 , and increases your speed while mounted by 5/10 . The mounted movement speed increase does not stack with other effects. (old version: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8 )
  • Masters Call (Tier 3) replaced with Aspect Mastery.
  • Aspect Mastery moved from Tier 10 to Tier 3, and changed to 1 rank: Increases the mana returned from your Aspect of the Viper by 10 , reduces the damage done to you while in Aspect of the Monkey by 10 and increases the attack power bonus gained with Aspect of the Hawk by 50 .
  • Spirit Bond (Tier 5) - Updated stats/description: While your pet is active, you and your pet will regenerate 1/2 of total health every 10 sec and increases healing done to you and your pet by 5/10 . (old version did not have the increase healing part).
  • Animal Handler (Tier 6) - Updated stats/description: Increases your pet's chance to hit by 2/4 and reduces the cooldown of your Master's Call ability by 5/10 sec.
  • New Tier 10 Talent - Seperation Anxiety: When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10 , and when you and your pet are within 20 yards of each other, you and you pet's movement speed is increased by 2/4/6/8/10 .

Marksmanship

  • Improved Stings (Tier 4) - Changed from five levels to three, stats changed: Increases the damage done by your Serpent Sting by 10/20/30 and the mana drained by your Viper Sting by 10/20/30 . In addition, reduces the chance Stings will be dispelled by 10/20/30 .
  • Trueshot Aura now affects the whole raid. Rapid Recuperation (Tier 8) - Updated description: Reduces the mana and focust cost of all shots and abilities by you and your pet by 20/40/60 while under the effect of Rapid Fire, and you gain mana equal to 50/100/150 of the damage you do under the effect of Rapid Killing over 6 sec.
  • Marked for Death (Tier 10) - Updated stats/description: Increases the damage done by your shots and the damage done by your pet's special abilities by 2/4/6/8/10 , on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10 .
  • Chimera Shot (Tier 11) - Updated stats/description: You deal 125 weapon damage (was 150 ), refreshing the current Sting (old version consumed the current Sting) on your target and triggering an effect. Serpent Sting unchanged. Viper Sting - Instantly restores mana to you equal to 60 of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occuer more than once per 1 minute.

Survival

  • New Tier 2 Talent - T.N.T: Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15 chance to stun targets for 2 secs when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15 .
  • New Tier 4 Talent - Lock and Load: You have a 33/66/100 chance when you trap a target and a 5/10/15 when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
  • New Tier 5 Talent - Hunter vs. Wild: Increases you and your pet's attack power and ranged attack power equal to 10/20/30 of your total Stamina.
  • Clever Traps (Tier 3) has been removed.
  • Deterrence is gone, and Deflection is now required for Counterattack.
  • Deflection moved from Tier 2 to Tier 3 and changed from five ranks to three (2/4/6 ).
  • Trap Mastery moved from Tier 4 to Tier 3. Description is not finished yet.
  • Survival Instincts moved from Tier 5 to Tier 2.
  • Improved Feign Death renamed to Survival Tactics and moved from Tier 4 to Tier 3: It now reduces the cooldown of your Disengage ability by 2/4 sec. (instead of reducing the damage you take during feign death by 15/30).
  • Survivalist (Tier 3) - Updated description: Increases your Stamina by 2/4/6/8/10 . (old version: Increases total health by 2/4/6/8/10 )
  • Surefooted (Tier 4): It now reduces duration on movement impairing effects by 16/25/50 .
  • Wyvern Sting (Tier 7) range increased from 5-35yd to 4-41yd. Nature dot duration reduced from 12 sec to 6 sec.
  • Potent Venom renamed Noxius Stings (Tier 8): If Wyver Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50 of the duration remaining, and increases all damage done by you on target afflicted by your Serpent Sting by 1/2/3 .
  • Readiness (Tier 9) cooldown lowered from 5 minutes to 3 minutes.
  • Hunting Party (Tier 10) - Updated stats/description: Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100 chance to restore 2 mana, 10 energy, 4 rage or 10 Runic Power to all members of your party. The cooldown of this talent has been removed.
  • Explosive Shot (Tier 11) range increased from 5-35yd to 4-41yd, and it now does 416-486 damage and then 104-121 fire damage to all enemies within 5 yards of the target every second for 2 seconds.

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Source: wow.qj.net

Diablo, WoW, Starcraft goodness fills BlizzCon 2008 panels
BlizzCon panels revealed - Image 1BlizzCon 2008 is coming, and with it comes the promise of even more information on Blizzard's three high-profile games:Diablo III, World of Warcraft, and StarCraft 2. The information, as you can probably guess, will come in the form of panels that Blizzard will conduct.

Interested in knowing what the panels will be? Well we have the basic list of panels right below. Here's what BlizzCon attendees can look forward to when the event begins:

  • Diablo III Class Design
  • Diablo III Game Design
  • Diablo III Lore and Art
  • StarCraft II Gameplay
  • StarCraft Lore
  • StarCraft II Art
  • World of Warcraft Class Design
  • World of Warcraft PvP
  • World of Warcraft Art
  • World of Warcraft Dungeons & Raids
  • World of Warcraft UI and Mods
  • Blizzard Cinematics
  • Blizzard Sound and Music

You can find descriptions on the individual panels by checking out the source link below. Enjoy!


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September 3, 2008

Blizzard: WoW for PS3, 360 is a 'square peg, round hole thing' (WoW Horde)

's line of thought).

However, running parallel to Hideo Kojima's statement yesterday (about MGS4 being impossible for the Xbox 360 because the game wasn't designed for the 360 in the first place), J. Allen Brack and Tom Chilton of Blizzard both agree that WoW was always intended to be played on the PC.

In a recent interview with Videogamer, they both reiterated the fact that WoW won't be heading for consoles.

Brack says that WoW was "designed to have a keyboard and a mouse" and that the controls are really - to use Kojima's word from yesterday - optimized for a PC control scheme. Brack continues: "If you think about mapping those controls and all those different type of buttons that you have to a console without a keyboard for chatting, it's a very challenging proposition."

Chilton, likewise, explained that it's not a worthwhile endeavor to bring WoW to consoles;

It's really not that we have anything against consoles," Chilton said. "I mean we love console games also. And I'm sure there will be a successful MMO sometime on a console. So it has nothing to do with that. It's just more like a square peg round hole thing for our game. It just wasn't designed with that in mind.

But then… when Videogamer raised the point that Funcom will be bringing their Age of Conan to the Xbox 360 - and that they've got some technology to map the keyboard buttons to a 360 controller - Chilton simply replies that he thinks that WoW wouldn't be "a very good experience playing like that."

While the PS3 has the upcoming Wireless Keypad, and the 360 its Chatpad, they aren't all that big, y'know. As Brack said, it'll be a very challenging experience indeed.


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Source: wow.qj.net

Wrath of the Lich King Talent Calculator: upcoming Hunter changes

Upcoming Hunter Changes - Image 1

Blizzard recently updated the Wrath of the Lich King's Talent calculator, which revealed numerous changes and adjustments to the Hunter class. Here's hoping we see these changes implemented soon. Here are the changes:

Beast Mastery

  • Focused Fire (Tier 2) - Updated stats/description: All damage caused by you is increased by 1/2 while your pet is active and the critical strike chance of your pet's special abilities by 10/20 while Kill Command is active. (was the critical strike chance of your Kill Command ability).
  • Pathfinding (Tier 3) - Updated stats/description: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8 , and increases your speed while mounted by 5/10 . The mounted movement speed increase does not stack with other effects. (old version: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8 )
  • Masters Call (Tier 3) replaced with Aspect Mastery.
  • Aspect Mastery moved from Tier 10 to Tier 3, and changed to 1 rank: Increases the mana returned from your Aspect of the Viper by 10 , reduces the damage done to you while in Aspect of the Monkey by 10 and increases the attack power bonus gained with Aspect of the Hawk by 50 .
  • Spirit Bond (Tier 5) - Updated stats/description: While your pet is active, you and your pet will regenerate 1/2 of total health every 10 sec and increases healing done to you and your pet by 5/10 . (old version did not have the increase healing part).
  • Animal Handler (Tier 6) - Updated stats/description: Increases your pet's chance to hit by 2/4 and reduces the cooldown of your Master's Call ability by 5/10 sec.
  • New Tier 10 Talent - Seperation Anxiety: When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10 , and when you and your pet are within 20 yards of each other, you and you pet's movement speed is increased by 2/4/6/8/10 .

Marksmanship

  • Improved Stings (Tier 4) - Changed from five levels to three, stats changed: Increases the damage done by your Serpent Sting by 10/20/30 and the mana drained by your Viper Sting by 10/20/30 . In addition, reduces the chance Stings will be dispelled by 10/20/30 .
  • Trueshot Aura now affects the whole raid. Rapid Recuperation (Tier 8) - Updated description: Reduces the mana and focust cost of all shots and abilities by you and your pet by 20/40/60 while under the effect of Rapid Fire, and you gain mana equal to 50/100/150 of the damage you do under the effect of Rapid Killing over 6 sec.
  • Marked for Death (Tier 10) - Updated stats/description: Increases the damage done by your shots and the damage done by your pet's special abilities by 2/4/6/8/10 , on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10 .
  • Chimera Shot (Tier 11) - Updated stats/description: You deal 125 weapon damage (was 150 ), refreshing the current Sting (old version consumed the current Sting) on your target and triggering an effect. Serpent Sting unchanged. Viper Sting - Instantly restores mana to you equal to 60 of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occuer more than once per 1 minute.

Survival

  • New Tier 2 Talent - T.N.T: Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15 chance to stun targets for 2 secs when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15 .
  • New Tier 4 Talent - Lock and Load: You have a 33/66/100 chance when you trap a target and a 5/10/15 when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
  • New Tier 5 Talent - Hunter vs. Wild: Increases you and your pet's attack power and ranged attack power equal to 10/20/30 of your total Stamina.
  • Clever Traps (Tier 3) has been removed.
  • Deterrence is gone, and Deflection is now required for Counterattack.
  • Deflection moved from Tier 2 to Tier 3 and changed from five ranks to three (2/4/6 ).
  • Trap Mastery moved from Tier 4 to Tier 3. Description is not finished yet.
  • Survival Instincts moved from Tier 5 to Tier 2.
  • Improved Feign Death renamed to Survival Tactics and moved from Tier 4 to Tier 3: It now reduces the cooldown of your Disengage ability by 2/4 sec. (instead of reducing the damage you take during feign death by 15/30).
  • Survivalist (Tier 3) - Updated description: Increases your Stamina by 2/4/6/8/10 . (old version: Increases total health by 2/4/6/8/10 )
  • Surefooted (Tier 4): It now reduces duration on movement impairing effects by 16/25/50 .
  • Wyvern Sting (Tier 7) range increased from 5-35yd to 4-41yd. Nature dot duration reduced from 12 sec to 6 sec.
  • Potent Venom renamed Noxius Stings (Tier 8): If Wyver Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50 of the duration remaining, and increases all damage done by you on target afflicted by your Serpent Sting by 1/2/3 .
  • Readiness (Tier 9) cooldown lowered from 5 minutes to 3 minutes.
  • Hunting Party (Tier 10) - Updated stats/description: Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100 chance to restore 2 mana, 10 energy, 4 rage or 10 Runic Power to all members of your party. The cooldown of this talent has been removed.
  • Explosive Shot (Tier 11) range increased from 5-35yd to 4-41yd, and it now does 416-486 damage and then 104-121 fire damage to all enemies within 5 yards of the target every second for 2 seconds.

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Source: wow.qj.net

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September 1, 2008

Guide For New Boss In Dstrat Duo (WoW Guide)

The 3 things u need for this place are a Mage(ice-specced), Priest, and the Key to the City.
2 Drops that most will want but there is a +22 dmg/healing by spells neck piece, but main 2 are:
http://www.thotbott.com/?i=53595 -Waistband of Balzaphon
http://www.thottbot.com/?i=53574 -Staff of Balzaphon

This guide is for killing Balzaphon the new boss in Strat. This can be easily done by 2 ppl.
First is where the hard parts come it, aoe. Have the priest shackle pull one of the elites, and then go around corner and use Line of sight pull, once there, mage frost nova's starts the aoe process, now there will be 2 elites roughly 1/2 healht down, and have priest dps em till dead, reshackleing the first one at that time for safety.

Then go to the left side near fountain, and attempt 2nd pull, watch out for ghouls and such, so that the pull is seemless, w/o problems(note: if pull goes bad, just run out and come back in, and attempt again). Then pull the 2 ghouls and the larger one, which patrol the area(this is where frost mage is best as they can kite the large elite, u dont want to just have the elite hit u as from lag or something, he did 1800 dmg in few secs on me, so kite em till dead), then shakle pull again the 3rd aoe. If you have pulled the 3 patrols first, u can shakle pull, if not, have mage pull, and shackle in the tunnel. Then the boss should be alone and ready for killing.

Killing the boss is easy, as a frost mage with lots of frost armor protection+coldsnap, its really easy to kill em as he uses frostbolts for dmg. Just go near the right side near a crate past Hearthsinger Forresten rare spawn(yes if he spawns u can easily kill em as well, little harder then balzaphone, but just as easy to do). The boss also drops 2 corrupter stones, nice bonus for the Ad grind now.

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August 31, 2008

Leveling in Wrath of the Lich King now needs twice as much experience (Warcraft Guides)

will be offering is going to be a breeze, then think again. An article written on WoW Insider indicated that leveling now needs nearly twice as much experience (around 80 to be exact) compared to before.

While it is expected that leveling is a lot harder at this point, the steep slope the new leveling curve introduces can be quite daunting for even veteran World of Warcraft players. It is still a point of contention whether Blizzard will adjust this curve in the future or simply introduce other game balancing methods to draw out the grind.

The expansion does introduce two new starting points for players to suitably level their characters for the area. However, having players clear through them just to level up kind of defeats the whole purpose of creating them in the first place.

We'll be sure to keep an eye on any new updates regarding this matter as soon as we get them. In the meantime, check out our other WotLK articles through the links we've provided below.


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Source: wow.qj.net

BlizzCon opt-in lottery ticket system goes live
BlizzCon - Image 1 If you were lucky enough to register a Blizzard account before August 12 (despite Blizzard's website being plagued by massive downtimes), then you're in for more luck! It's just been announced that the opt-in lotteries are now open.

The lottery period starts today, Wednesday, August 20, and will be ending on August 24, 11:59 P.M., PDT. All you have to do is log on to the Blizzard Account Management page any time within the lottery period. By the end of which, 1500 accounts will be picked out from the bunch and be awarded with a chance to get two tickets to the BlizzCon event.

Be advised that simply logging on will already give you a chance to be one of those lucky 1500 winners to be picked out. And since you're already logged on at that time, it might be best to double check your contact information too and update it if necessary.


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August 30, 2008

Leipzig: Games Convention 2009 dated, GC 2008 sets record (WoW Guide)

Games Convention 2008 finally closing its curtains, we now get confirmation that next year's event has already been scheduled. The announcement was made via press release by Leipziger Messe GmbH CEO Wolfgang Marzin: GC 2009 will be held from August 19 to 23, also in Leipzig.

Along with the announcement, we hear of a survey conducted to this year's event's visitors, asking them if they'd want to see another GC next year.

Among all the visitors - whether trade exhibitor or part of the general public (some of which have travelled from half way across the world just to see the show) - a vast majority of about 90 agreed.

This makes me think of what the outcome would have been if a survey like this were conducted at the end of this year's E3, but moving on…

GC 2008's success is proven by the sheer number of visitors who dropped in: over the four-day period, some 203,000 people came in. Compared to last year, the number of software and hardware companies from around the world who participated in the Leipzig event have increased, from 189 to 234.


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August 29, 2008

Warcraft Characters app for iPhone gets new update (WoW Horde)

If you want to pull up some quick information about your World of Warcraft character (or anyone else's for that matter), why don't you try browsing for it on your iPhone. I'm not talking about the WoW Armory. There's a quicker way for you to do that - on the new and updated version of the Warcraft Characters app for the iPhone.

Released last July on the App Store, the WoW-friendly application now features some interesting and useful additions. Aside from compatibility with Apple's firmware 2.0, the app now allows you to view a character's gear, as well as his or her's reputation status.

In addition, non-US players can now make use of the app since it provides extended compatibility for characters from all other realms, such as those from China, Korea and Taiwan. The only thing missing seems to be the talents list for each character viewed. Otherwise, as a portable Armory, this app definitely does the job quite well.

Warcraft Characters is available on the App Store for free, so go ahead and download a copy. We'll be sure to keep tabs on any further updates regarding this nifty app as soon as we get them.


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Easy Gold All You Need Is Patience (WoW Guide)

I used to make a mint buying items low and selling them high on the auction, but i got tired of sitting around the org. Recently I discovered a little trick that lets me grind/quest and troll the org trade channel.

All you have to do is create a new chat window and join the orgrimmar trade channel "Trade - Orgrimmar". This way you can go about your business AND keep an eye out for good deals. When you see something you like just relog as your alt. This works especially well late at night when people become desperate to unload their rares, as nobody is on to buy them. Just make sure your Auctioneer scans are up to date.

If you dont have auctioneer…. get it. Once you have a decent amount of capital you will make money like crazy and pick up some sweet gear at even sweeter prices.

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August 28, 2008

Armorsmith Making Money (WoW Horde)

Hello,

Lately i have seen alot of different money making strategies, and to be honest i dont really like the "go grind 1 zillion mobs and hope for a epix" or "level a rogue - mc equip him, and solo some boss"
This is the method ive been using to make cash! And alot and fast. Since i play on a server with 15 MC guilds, and 10'ish BWL / NAX guilds, i have been profiting alot of being one of the only makers of the infamous "Dark Iron" items.

For a list of items:

http://thottbot.com/?s=dark+iron

What i do, is i have made both a post on our un-official forum, and our official forum - offering my services, and since alot of people know who i am… they come to me when they need DI items.
The whole great thing, is i have one day each week, where i go to BRD and solo my way to the black anvil (I use reckless :D) and make allmost 20 items (depends ofc and **** :D)
Each item i charge 75g just to craft, since the other guy got enough cash on his hands, and he only crafts for his guild.

Conclution:

This can and will be very profitable, and it is.. atleast to me. Another thing is that to some people grinding TB rep to get theese sweets is in itself alot of hard work, but then again. Very profitable!

This is a guide ment for the people able to craft theese items, and to thoose who dont see the endless possibilities. The best thing is that there is on each realm, alot of new guilds forming, needing hunter/pally/warrior FR items, and for myself i got 303 FR (not even tank)… I sometimes make 25-30 items in a week, and sometimes i dont make anything in 1-2 months.

Remember: This is a guide for thoose who dont see the profit in helping/crafting Dark Iron items for other guilds/people

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August 27, 2008

Grinding Guide LvL 35-60 (Warcraft Guides)

Intro
No matter how you slice it, grinding is the fastest way to level in WoW. Maybe not the most fun, but it is much faster than questing.

Now, I'd say the best time to start grinding wouldn't be right off - You can get to 35 very easily questing, but after that, it's more of a pain in the as.

There are various good places to grind, so there is some overlapping.

Unfortunately, this applies mostly to damage dealers of the melee variety. Mages and Warlocks may be able to use them, but I don't have as much experience with them.

Warning: Alot of these areas are densely packed with mobs, so you are likely to get adds when you first begin clearing. However, the denser they are, that means the more spawns in the shortest distance - Exactly what you want when grinding.

Levels might be off by the order of 1 or 2, as your grinding ability might be different than that of the classes I have played. I apologize if they are, but I'm fairly sure these spots are mostly accurate.

Grinding areas will only support one person. Any more, and it will be alot slower for EXP. If someone is at the spot you planned on using, try somewhere else. I've tried to provide a good spread of places to try at different levels, but if you can't find one, you might just have to try later
—————————-

Preparing
If you're a melee class, I cannot stress the fact that first aid and food are godsends, and will reduce your downtime greatly. Love them. They are VERY useful.

You might also want to spend some money on +stat potions that last for an hour, as well as +hp regen. You're going to mostly be grinding on mobs that have good drops, so you'll have more to spend.


—————————-
Grinding

34-37
Venture Co. Meteorologists at Lake N. in Stranglethorn Vale
I love these guys. I mentioned them in the gold guide, and I really do love them. They have good drops, and they die fast. Hunters can sometimes even take two on at a time, as they like to stay at range and use their lightning bolt attack. Sic a pet on one, and take out the other yourself. They don't always stay at range, however, so your milage may vary.

36-38
The Naga on the islands in Desolace have low armor, and there are casters in the mix. Be wary of the wandering sea giants, though. One will walk across the island every now and then, and they'll kill you if they sees you.

37-39
The Murlocs by Grom'Gol in STV are excellent grinding. They have, as per usual, low defense, and take alot of damage. Some casters mixed in the fray as well.

36-46
In the Badlands, there are ALOT of rock elementals. They range from about 37 to 42 or so, if I remember correctly. They're sort of close to the Horde base, so Alliance might be weary of the area. They die fast, and they have some pretty good vendor drops. Higher level ones spawn by the Ogres camp, and have a chance of spwaning Rumbler, a named rock elemental. There's also a few quests right by the lower ones, so some extra EXP is fun.

40-43
The Scalding Whelps in the Badlands are fun to grind. They're basicly casters, low def and HP, high damage. They also have a chance of dropping a a Tiny Black Whelpling, which can go for 20-50 gold on some servers in the AH, and are pretty cool pets regardless.

40-46
The Wastewander humans in Tanaris are great grinding for a large level range. They start off at level 40 and 41, and ramp up to 44 or so, and then you can move to the pirates, which range from 44-45 (Or is it 46?). Chests spawns are all over the place too, so you can get some phat lewt. My gold guide has more in depth information on their location.




42-45
The Naga in Stranglethorn Vale are pretty easy to kill, though there aren't any caster mobs mixed in. I personally don't like this one, but it is viable.


44-46
There are some more Naga on an island in Feralas, south of Feathermoon Stronghold or whatever. I've never been there personally, but I've heard good things about it. A named naga spawns at the top of one of the caves, 24 hour spawn.

45-48
Also in Feralas, there are some Yeti in the Feral Scare Vale. The normal ones are about level 45, and they ramp up to level 48 or so. Pretty good grinding, but the range of movement is sorta large.

46-48
The ghosts in Azshara are great. I love them. I can't stress how awesome they are. They drop insane mageweave and silver, and are absolutely excellent to kill. The Litchlings are casters, and die even faster than the Apprentices, which go down FAST. I absolutely love these. However, on my server, several 57+ gold farmers also camp them fairly actively Sad

47-49
I've heard good things about the Dunemaul ogres in Tanaris, though I don't have much experience with the area.


47-49
I like elementals, and here are some more Smile. In the Searing Gorge Cauldron, and a little bit North of it, there are plenty to grind.

49-52
Deadwood Village in Felwood is decent grinding, and you can also use it to raise your Timbermaw faction. Not much I can say about it.

52-54
The Ogres in the Burning Steppes are pretty good. Same thing as with other ogres.

53-58
More ghosts! This time in Winterspring, on the frozen lake. I <3 these guys.

53-58
Running around in the Plaguelands killing undead. Raising Argent Dawn faction is a pain, so you might want to go ahead and do slightly slower grinding at the gain of being able to raise your faction at the same time. It's also possible to go to 60 doing this, but it's mind numbingly boring… But for some, the faction is worth it. You cannot gain faction from killing monsters when you are level 60, so if you plan on grinding them for the faction, you may really want to do this until 60

57-60
If you're a rogue, Blackrock Stronghold is the place to be. You will die a few times getting down a beat, but once you have the timing going well, you'll be dominating the area. Half the mobs there are casters, and the other half still have low armor compaired to most mobs of this level

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