July 9, 2009

Blizzard: WoW for PS3, 360 is a 'square peg, round hole thing' (Warcraft Guides)

's line of thought).

However, running parallel to Hideo Kojima's statement yesterday (about MGS4 being impossible for the Xbox 360 because the game wasn't designed for the 360 in the first place), J. Allen Brack and Tom Chilton of Blizzard both agree that WoW was always intended to be played on the PC.

In a recent interview with Videogamer, they both reiterated the fact that WoW won't be heading for consoles.

Brack says that WoW was "designed to have a keyboard and a mouse" and that the controls are really - to use Kojima's word from yesterday - optimized for a PC control scheme. Brack continues: "If you think about mapping those controls and all those different type of buttons that you have to a console without a keyboard for chatting, it's a very challenging proposition."

Chilton, likewise, explained that it's not a worthwhile endeavor to bring WoW to consoles;

It's really not that we have anything against consoles," Chilton said. "I mean we love console games also. And I'm sure there will be a successful MMO sometime on a console. So it has nothing to do with that. It's just more like a square peg round hole thing for our game. It just wasn't designed with that in mind.

But then… when Videogamer raised the point that Funcom will be bringing their Age of Conan to the Xbox 360 - and that they've got some technology to map the keyboard buttons to a 360 controller - Chilton simply replies that he thinks that WoW wouldn't be "a very good experience playing like that."

While the PS3 has the upcoming Wireless Keypad, and the 360 its Chatpad, they aren't all that big, y'know. As Brack said, it'll be a very challenging experience indeed.


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Source: wow.qj.net

Blizzard to WoW add-on devs: comply with new add-on policies by May 19 or be "contacted directly"

WoW add-on RothUI - Image 1

Blizzard has set May 19 as the deadline for any add-on devs to comply with the company's new add-on development policy. Here's Nethaera's post on the US World of Warcraft forums:

On March 20, we released the new add-on development policy to the public as an ongoing effort to help ensure add-on integrity, safety, and quality for the community. Since that time we have been in touch with many UI development communities on what the policy means to them and the continuing development of these add-ons.

We would like to announce further that we are providing a sixty-day grace period beginning at the time of the initial release of the policy for UI developers to comply with the new policy. After May 19th, Blizzard Entertainment will begin to enforce the Add-on Development policy, and developers found to be in violation of this policy will be contacted directly.

We can probably guess what being "contacted directly" entails.

The new add-on policy prohibits add-on authors from charging for their add-ons and from soliciting for any donations in-game. A policy against in-game advertising was also added in.

Since its announcement back in March 20, several popular mod authors have already stated their intent to cease development, while others have switched to models that reflect the new policy's restrictions.


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Source: wow.qj.net

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